FIFA Mobile – New Season: Format

Hello FIFA Mobile Community,

 

Our next deep dive will be going over Training, Skill Boosts, Chemistry, Exchanges and Leagues in the new season. Learn how to train your players, use Skill Boosts, optimize Team Chemistry, and engage with Exchanges and Leagues. Let’s get into it!

 

Training

Train and rank up your players to upgrade their OVRs and stats. You’ll melt other players from the same position group (Attacker, Midfielder, Defender, Goalkeeper) as Training XP. From there, you’ll be able to level up your player and ultimately boost their OVR.

 

Training (12).png

Training a Level is when you melt one or more players into another player. Training Levels increases your player stats but not their OVR. 

 

Ranking up a player is when you use a Rank Up Item to increase their OVR and stats. For every 5 Training Levels, you can Rank Up your player by using a position-specific Rank Up Item to give them a +1 OVR boost.

Training.png

 

Training (21).png

 

Level and Rank Up costs scale up as you upgrade your player more, but they are consistent regardless of your player’s starting OVR. For example, taking an 80 OVR player to 85 OVR will cost the same amount of coins and Rank Items as taking a 90 OVR player to 95 OVR.

 

Training (14).png

Training (20).png

 

Training Level and Rank Up Costs

Here’s an example of some of the Training XP & Coin costs you can expect to see in the new season.

 

Training Level

Rank Up Level

OVR Increase

Training XP Required

Coin Cost

1

0

0

25

2500

2

0

0

50

5000

3

0

0

100

10,000

4

0

0

200

20,000

5

0

0

400

40,000

5

1

+1

0

0

6

1

0

600

60,000

7

1

0

800

80,000

8

1

0

1000

100,000

9

1

0

1200

120,000

10

1

0

1400

140,000

10

2

+1

0

0

Rank Up Costs

For every 5 Training Levels, increase your player’s OVR by using Coins and Rank Up Items.

 

Training Level

Rank Up Level

OVR Increase

Coin Cost

Rank Up Item Cost

5

1

+1

50,000

1

10

2

+1

100,000

2

Transferring Training

You have the option of transferring your training Ranks from one player to another. This means you can take the Ranks and/or OVR boost to another player of at least 1 less training. 

Training (19).png

Training (18).png

 

For example, a Rank 5 player can transfer his training to any player of Rank 4 or less. The OVR of the players does not matter. Transferring training costs either a Training Transfer Item or FIFA Points.

 

Training (17).png

Skill Boosts

Skill Boosts are back! As a brief refresher, you use Skill Boosts to upgrade the stats of your starting players. They’ll receive boosts to 5 attributes that vary by Skill Boost type and whether your player is starting in his correct position.

Training (10).png

Skill Boost types, attributes, and costs have changed slightly from last season. Check out the table below for all the details!

 

Skill Boost List

 

Skill Boost

Attributes Boosted

Finishing

Finishing

Dribbling

Shot Power

Acceleration

Balance

Shooting

Shot Power

Ball Control

Finishing

Sprint Speed

Strength

Target Man

Heading

Shot Power

Finishing

Acceleration

Positioning

Second Striker

Agility

Finishing

Shot Power

Sprint Speed

Positioning

Speed

Sprint Speed

Dribbling

Crossing

Curve

Finishing

Agility

Agility

Acceleration

Curve

Finishing

Reactions

Ball Control

Ball Control

Acceleration

Long Passing

Vision

Long Shots

Long Shots

Long Shots

Ball Control

Acceleration

Short Passing

Long Passing

Counter

Long Passing

Agility

Sprint Speed

Curve

Finishing

Dribbling

Dribbling

Crossing

Sprint Speed

Long Shots

Agility

Short Passing

Short Passing

Dribbling

Acceleration

Finishing

Vision

Interceptions

Awareness

Balance

Reactions

Acceleration

Long Passing

Holding

Aggression

Marking

Stand Tackle

Acceleration

Short Passing

Long Passing

Long Passing

Ball Control

Vision

Sprint Speed

Short Passing

Vision

Vision

Reactions

Short Passing

Sprint Speed

Long Shots

Pace

Sprint Speed

Acceleration

Agility

Short Passing

Awareness

Balanced

Dribbling

Sprint Speed

Balance

Stand Tackle

Crossing

Reactions

Acceleration

Vision

Reactions

Crossing

Slide Tackle

Strength

Strength

Marking

Reactions

Heading

Jumping

Tackling

Stand Tackle

Marking

Reactions

Slide Tackle

Acceleration

Marking

Marking

Strength

Awareness

Aggression

Sprint Speed

Defending

Stand Tackle

Marking

Awareness

Long Passing

Sprint Speed

Reflexes

Reflexes

Agility

Diving

GK Positioning

Handling

Handling

Handling

Reflexes

GK Positioning

Reactions

Balance

Number 1

Long Passing

Reflexes

Reactions

Diving

Kicking

 

Skill Boost Costs

Here’s a look at some of the Skill Boost levels available, along with the Skill Boosts and Coins required to level them up.

 

Level

Boosts Required

Coin Cost

1

1

2,000

2

3

3,000

3

6

5,000

4

15

10,000

5

20

25,000

6

40

50,000

7

60

75,000

8

90

100,000

9

140

150,000

10

200

200,000

 

Playing In Position

To get the full stats impact of Skill Boosts, you want to have your players in their primary position. Playing out of position results in a Skill Boost stats penalty. However, every player has a secondary and tertiary position where they can still receive a reduced Skill Boost stat impact. This season, out-of-position stats penalties are no longer percentile-based, but a flat reduction.

Training (15).png

 

For example, a CAM with +10 Skill Boost playing at CF or CM will only receive +8 Skill Boost of  impact.

 

Skill Boost Impact by Position

Primary Position

Secondary Positions

Secondary Stats Penalty

Tertiary Positions

Tertiary Stats Penalty

GK

LB

LWB, RB

-2

CB, LM, RM

-4

CB

LB, RB

-2

CDM

-4

RB

RWB, LB

-2

CB, RM, LM

-4

LWB

LB, LM, RWB

-1

LW, CB, RB

-4

RWB

RB, RM, LWB

-1

RW, CB, LB

-4

CDM

CM, CB

-2

RB, LB

-4

CM

CDM, CAM

-2

RM, LM

-4

RM

RWB, RW, LM

-2

CM, CAM, RB

-4

LM

LWB, LW, RM

-2

CM, CAM, LB

-4

CAM

CF, CM

-2

LW, RW, ST

-4

LW

LM, RW

-2

LF, ST, LWB

-4

RW

RM, LW

-2

RF, ST, RWB

-4

CF

CAM, ST

-2

LF, RF

-4

LF

CF, RF, LW

-1

LW, LM, CAM

-4

RF

CF, LF, RW

-1

RW, RM, CAM

-4

ST

CF, LF, RF

-2

LW, RW, CAM

-4

 

Chemistry

Team Chemistry is a system that improves your starting lineup when you include players from the same club, league, nation or event. Your team’s Chemistry is important, as it determines how you perform in VS Attack or League vs League.

 

Chemistry (1).png

Chemistry (2).png

 

Unlock higher Chemistry as you increase your Account Level. Reach the maximum of 100 Chemistry once you hit Account Level 30.

 

Exchanges

Trade in specific players or special currencies that fit requirements to receive player rewards. This new format will replace Squad Building Challenges in the new season. It works similarly to SBCs, except that it isn’t laid out in a formation view.

Exchanges.png

Exchanges (2).png

 

Leagues

Play with your friends and challenge other Leagues in turn-based VS Attack! Defeat other Leagues to earn Fame and rise up the Leaderboards for bragging rights. 

Leagues (1).png

 

Instead of Perks this season, you’ll earn League Points by playing Tournaments. Take your hard-earned League Points to the Store for base rewards like Skill Boosts!

Leagues (2).png

 

Thanks for reading about what’s coming up, we can’t wait to share the new season with you on January 18th!

 

-The FIFA Mobile Team

 

Follow us on Twitter @EAFIFAMOBILE for more new season news.